feat: add floats
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@@ -0,0 +1,20 @@
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[code]
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fn test_f32(x: f32, y: f32) -> f32 {
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let z: f32 = 1.5;
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// (4.0 + 2.0) * 1.5 - (4.0 / 2.0) = 6.0 * 1.5 - 2.0 = 9.0 - 2.0 = 7.0
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return (x + y) * z - (x / y);
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}
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[harness]
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extern float test_f32(float x, float y);
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int main() {
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float result = test_f32(4.0f, 2.0f);
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if (result == 7.0f) {
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return 0;
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}
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return 1;
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}
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[expected_return_code]
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0
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